AI Insights · Timothy · September 2025
Top 5 Slime Games Performance in Norway, Q3 2025
Discover the performance trends of the top 5 slime games on a unified platform in Norway during Q3 2025, featuring insights from Sensor Tower.
In the third quarter of 2025, the top slime games in Norway showed varied performance across downloads, revenue, and active users. Here's a closer look at how each application fared on a unified platform, combining data from both iOS and Android, as reported by Sensor Tower.
Super Slime Simulator from Dramaton LTD experienced fluctuations in weekly downloads, peaking at 307 in late July. Despite a decrease in August, downloads rose again to 197 by the end of September. Active users followed a similar trend, starting at 1.1K and settling at 758 by the quarter's end. Revenue was minimal, with a brief spike to $6 in mid-July.
Bruno - My Talking Slime Pet, also from Dramaton LTD, saw consistent weekly downloads, reaching a high of 130 in early August. Revenue increased notably in September, with a peak of $18. Active users remained relatively stable, averaging around 2K throughout the quarter.
PlaySlime: Slime Simulator Game by Slime Simulator Studio generated steady revenue, maintaining around $250 weekly. Downloads were more modest, with a low of 43 in mid-September. Active users showed a slight downward trend, ending at approximately 2.3K.
Super Big Slime: Black Hole 3D from Supercent, Inc. had a steady stream of active users, peaking at 3.6K in early July. Downloads varied, starting at 69 and declining to 28 by the end of the quarter. Revenue was sporadic, with occasional increases, reaching $16 in early July.
My Talking Slimy: Slime Cat 3D from Pixeland LLC saw moderate weekly downloads, peaking at 54 by the end of September. Revenue fluctuated, with a notable increase to $122 in mid-July. Active users were consistent but decreased slightly over the quarter.
For more detailed insights and data trends, visit Sensor Tower's platform.